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How are you getting t2s on day9, they are era3 monsters?Īs for actual composition, are your 2 tanks shieldbearers or what?
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6hours of reset i see no possible way to win it. 2 tanks, 1 gun, 2 t2 infected, 3 t2reapers 110 a monster spawn to end it all, even without attacking you cannot reach the end before the next wave, you cannot wipe them all fast enough and they can supress a character in 2 turns. Originally posted by Kimahn:the lost soul can be killed from nearly anything, my A team fully fitted, 8 traits, level 10 cannot get past it.
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I deal around 5k frontal damage as non crit hits using it. About firepower, Detonating Shot deal highest damage in game (sacrificed blademaster can add up to 450 additional damage so your souslingers base damage will be around 1000-1700, depends on level, traits and base damage stat roll), it will be done twice, first time as single hit, second time as aoe around target (including it). OO i absolutely do not have this kind of firepower when you use a reminiscence you start from the beginning ? Yes, you start from day 1, current daughters going to cemetery and can be revived using ressurection tokens that you get by activating remembrances (each of them is unlocked once you meet new boss), remembrances being reset (however you get shards back and can activate them again) and you can enable them back. They will oneshot with this ability almost everyting, on big distance, sometimes even killing 2-3 mobs per skill. Originally posted by Bemauhr:Easiest way to beat it is to make 2-3 soulslingers level 10+ with Detonating Shot and sacrificed blademaster (as high level as possible) to each of them. The question is : do you ignore those missions ? do you faceroll them by using dummy sisters and let them die ? have you disinstalled the game ? must i git gud ? The lost soul can be killed from nearly anything, my A team fully fitted, 8 traits, level 10 cannot get past it. i have a child to save and a pleague to stop dammit. Then suddently T2 creepers that can takedown your main team on a reaction streak, t2 infected that can nearly infinite delay one char, strip it to 0 armour, heal and buff themselves. nothing i ever encountered, it's all good.
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the progression is slow and grindy, bosses are borderline unfair but hey. Going below 50 AP means, you’ll be pushed down to the bottom of the timeline, and it means a lot of enemies will be able to make several moves before your Daughter gets her turn again.īursting is only viable if you feel like you can wipe the floor with a considerable number of enemies.So.
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If you happen to end a daughter’s turn while she has more than 50 AP remaining, you’ll find that she has a higher initiative value, so she can take her next turn normally after dealing with a bunch of enemies. Move your units around the timeline, allowing you to gain the first strike along with follow-ups when it’s necessary to turn over the tide. Every action will cost you a specific amount of AP (Except reaction skills). Depending on how you use it, this will affect when your forces are able to act in the timeline. Your entire strategic move-set revolves around the Dynamic Timeline System. You might not find the ideal ones right away, but when you do, make sure you get them slotted up and ready to go. To get yourself some memories, you’ll have to kill a bunch of enemies.
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