

Somehow, these lighter games actually simulate the wrestling feel much better than the more rigid annual iterations.Īnd that brings us up to date and to the launch of WWE 2K Battlegrounds, a game that has more in common with a fighting game than it does with the WWE 2K titles, where literally everything is exaggerated and legends are mixed with current wrestlers.

Instead, the publisher has invested in a lighter wrestling game this year, an approach that previously offered plenty of great entertainment, like the wonderful WWE All-Stars from 2011, and so I was positive about the move. I think it will take longer than that to turn things around, but that's a different story. Indeed, last year they went a step too far with this approach it was hardly possible to play WWE 2K 20 at all, and as a game, it can be best summed up as frustrating, full of bugs, and somewhat boring.įortunately, 2K Sports made a wise decision and let the series rest for a year. the games that look to replicate this physical spectacle have been completely liberated from all kinds of entertainment. While WWE on TV is phenomenally fun to watch (or at least it often is, the last six months have been the worst in a decade) and revolves around insane storylines, always with a comical touch, and some truly spectacular wrestling. So much energy has been put into being able to create your very own intros, stacking tables on top of each other for insane jumps, and there are all sorts of clothing items to decorate your fighters - with all these extra trimmings there doesn't seem to have been enough time for the developers to worry about the gameplay itself

For the last ten years, it seems to have been the ultimate goal of the WWE games to almost surgically remove the fun-factor, and instead try to simulate the WWE circus as meticulously as possible.
